Contest heatmap
How many times each part of the canvas has changed hands. Height and color both encode churn on a log scale — a linear scale would let one hot spot flatten everything else to invisible. Tall and red is where the game is most alive. Drag to orbit, scroll to zoom, double-click to reset.
Activity over time
Pixel changes per hour, split by what caused them. Contests (player takeovers and campaign reclaims) are shown separately from campaigns simply drawing themselves in.
Pixels per minute
The finest-grained view of the canvas. The hourly chart above smooths away bursts; this shows them — a campaign revealing itself, or a coordinated raid, is a spike here.
Download the data
Everything behind these charts, as CSV or JSON, so you can analyze the world yourself. Exports are row-capped and date-filterable — the event log grows without bound and an unbounded download would take the server down with it. Files include wallet addresses, which are public by design.
Longest-held territory
Persistence Score is pixel-time weighted by breadth of participation (√contributors), so a hundred people holding ground together outrank one wallet holding the same area alone.